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Biggest remaining video game releases in 2021: flying headers, catching Pokémon, and more | Entertainment


We live in a society, but at least that society has video games. Here’s a list of the bigger upcoming releases to look forward to for the remainder of 2021.

New World (PC) releases September 28 ($ 40)

Amazon’s first proper entry into the gaming world is an MMORPG (massively multiplayer online role-playing game) where players colonize a fictional world similar to the Americas.

FIFA 22 (PC, PS5, XSX, PS4, XBO) released October 1 ($ 60)

Have you ever watched football thinking “Can I do this?” The best-selling sports video game franchise is back for the 28th year in a row to give you the chance to score screams outside the box.

Far Cry 6 (PC, PS5, XSX, PS4, XBO, Stadia) releases October 7 ($ 60)

New video games

The Cuban-inspired world of Far Cry 6

How does the overthrow of a regime sound in a tropical paradise aesthetically inspired by Cuba? This first-person shooter will have the largest map in Far Cry history and, according to the editor, is a story “about the conditions that led to the rise of fascism.” With Giancarlo Esposito as the main villain, there’s almost no reason not to wait for Far Cry 6.

Metroid Dread (Switch) releases October 8 ($ 60)

Metroid Dread was originally designed in the mid-2000s for the Nintendo DS but was discontinued. Fifteen years later, we finally see Metroid returning in the first 2D Metroid game since Fusion in 2002.

Back 4 Blood (PC, PS5, XSX, PS4, XBO) released October 12 ($ 60)

The editors of the Left 4 Dead franchise return with their spiritual successor to the beloved multiplayer zombie game. The new mechanics include a card mechanic where players build a deck to alter their stats. Players take on the role of “cleaners” who invade zombie areas to make them safe for citizens.

Marvel’s Guardians of the Galaxy (PC, PS5, XSX, PS4, XBO, Switch) releases October 26 ($ 60)

Marvel’s first big entry into the gaming world with Marvel’s The Avengers was a disappointing and underwhelming launch for many comic book fans. Their latest release will be a third-person action-adventure game in which players command Star-Lord and fight their way through the universe with their loving team of Guardians of the Galaxy.

Mario Party Superstars (Switch) releases October 29 ($ 60)

New video games

Mario Party Superstars promotional cover

Gather your taste buds and minigame the night away with all your favorite Mario characters on remade maps and minigames from the latest Mario Parties.

Call of Duty: Vanguard (PC, PS5, XSX, PS4, XBO) releases November 5 ($ 60)

Witness the birth of Special Forces and the threat of combat coming from WWII theaters in the 19th installment of this blockbuster first-person shooter franchise. Call of Duty Vanguard comes with 20 new multiplayer maps, a revamped Vanguard-centric Warzone experience, and more WWII zombies to make your heart beat faster.

Forza Horizon 5 (PC, XSX, XBO) releases November 9 ($ 60)

The Forza Horizon franchise is, without a doubt, Microsoft’s most consistent franchise. This arcade racing game lets you travel through beautiful countries, enjoy the views and roar through the picturesque landscapes. Forza Horizon 5 takes you to Mexico and introduces you to a new weather system to make your journeys past active volcanoes, ancient Mayan architecture and bustling Mexican metropolises even more exciting.

Battlefield 2042 (PC, PS5, XSX, PS4, XBO) releases November 19 ($ 60)

New video games

A map of Battlefiled 2042, with a new helicopter and an apocalyptic city

Battlefield returns in what promises to be an intense comeback for the franchise after the disappointing launch of Battlefield V. Without single-player mode, the story of the collapse of the European Union and the ensuing war between the America and Russia will run in multiplayer. Dynamic environments, new weapons, 128-player maps and a futuristic, cyberpunk aesthetic make this Battlefield one of the most anticipated versions of the new generation of consoles.

Pokemon Brilliant Diamond and Shining Pearl (Switch) release November 19 ($ 60 each)

The classic fourth-generation Pokemon games return in Nintendo’s remake of Diamond and Pearl. You can explore Sinnoh again, but this time with updated graphics and gameplay.

Halo Infinite (PC, XSX, XBO) releases December 8 ($ 60 campaign / free multiplayer)

New video games

Master Chief overhanging a cliff in Halo Infinite

Master Chief returns in this beloved sci-fi shooter to battle the Banished, a group of Brute mercenaries. In response to the backlash of Halo 5’s lack of split-screen gameplay, Couch Co-op has been revived for Halo Infinite. While single player will cost $ 60, multiplayer is completely free and sees new additions, like a grappling hook, as well as updates to classic Halo staples like the Assault Rifle.

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The PC game is really going to be about slavery


When Paradox announced Victoria III earlier this year I was very excited, but also a little suspicious. Faking the comedic excesses of medieval rulers is one thing, but how was a game released in 2022 (?) Going to handle portrayals of very real and lingering issues like the exploitation of workers and, on even more volatile ground, in particular in the United States – slavery?

Turns out they just go do it. Rather than trying to tiptoe around the practice, or even more embarrassingly pretending it didn’t happen at all, Paradox plans to fully implement slavery in the game, setting some nations – like the United States – to make it work by default, but also simply allow it to be adopted (or abolished) as an in-game decision.

Paradox explained the overall thinking behind the implementation of the system as follows:

Slavery is, obviously, a horrific crime against humanity and precisely for this reason many games that have a framework or mechanics related to slavery will either leave it out of the game or do something less with it. “on the nose” (eg by simply applying some form of economic bonus at the expense of decreased stability). For Victoria 3, we believe these options don’t work for us for two main reasons.

The first reason is that, as I mentioned before, this was an important political issue of the time and a major catalyst for several important conflicts, most notably the American Civil War which would be strangely without context if slavery did not play a large role in the Game. The other and most important reason is that through our Pop system we have been trying to represent every human individual on the planet since 1836, so what statement would we make? what if we just wrote down all of the enslaved individuals in history, or reduced them to an abstract set of modifiers?

Instead, our goal is to try to represent the institution, systems and causes of slavery, as well as the people who lived through it and fought it, as close to history as possible. . We just think this is the most respectful way for us to deal with this subject, as well as the most faithful to the game that Victoria 3 aspires to.

When it comes to how they will work in the game, the pros and cons are roughly what you would expect from a strategy video game: Nations that embrace (or maintain) slavery will enjoy economic bonuses. , at the cost of a number of factors, some of them relying on the player’s own consciousness, most of which is continued and increasing resistance from slaves and outside forces:

So what about this resistance? Well, since slavery is based entirely on human misery, slaves will naturally not be satisfied with their lot in life and will try to resist by any means at their disposal. Mechanically, this translates into a constant flow of radicalized slaves and the threat of unrest and slave uprisings. This threat to a slave society can usually be avoided with sufficiently repressive measures, but fear and violence are not a good basis for a completely stable country.

Of course, the resistance to slavery does not come only from the slaves themselves, but also from the abolitionists, both inside your country (in the form of characters and interest groups with ideology abolitionist) and outside in the form of countries ruled by abolitionists. it can hamper or put pressure on slave regimes that are not strong enough to resist them. The most notable historical example here being Britain and its naval efforts to eradicate the transatlantic slave trade in the 19th century.

The big caveat here is that, like any other great Paradox strategy game, the goal is not to recreate the politics and events of the 19th century, but to give players the tools to create their own history. It’s there that Victoria III the implementation of slavery is really going to be tested, and while the team’s intentions here are clear, we’ll have to wait and see the game over to find out how successful it all turns out (and more importantly, respectfully).

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“The Last of Us” Video Game Director to Direct HBO Series


The HBO adaptation of The last of us is currently filming in Canada, and much of the production has been kept under wraps. However, it was recently revealed that an episode of the series will be directed by Neil Druckmann, who served as a director alongside Bruce Straley on the original PlayStation game.

According to the Directors Guild of Canada production roster, Druckmann will also add directing to his writing and executive production duties. Druckmann’s name appears in the “Director” section, along with Craig Mazin, Jasmila Zbanic, Peter Hoar and Kantemir Bagalov, who will direct the pilot episode. Production on the series began in July of this year and is expected to run until June 2022. Original game composer Gustavo Santaolalla returns to write the score for the television series.

The last of us was developed by Naughty Dog and published by Sony Computer Entertainment in 2013. It follows Joel, a smuggler who must escort a teenage girl named Ellie through a zombie-ravaged post-apocalyptic United States. The game went on to become a bestseller and won several accolades, with critics praising its complex narrative and fleshed out characterization. A suite, The Last of Us Part II, was released in June 2020.

HBO’s new series will star Pedro Pascal (The Mandalorian) like Joel and Bella Ramsey (Game Of Thrones) like Ellie. Joel’s younger brother and soldier, Tommy, will be played by Gabriel Luna (by marvel Agents of SHIELD). It is HBO’s first video game-based series and largest television production in Canadian history.

With such a seasoned cast and several returning creative team members, The last of us is shaping up to be one of HBO’s most anticipated series to date. While you can replay both games at any time, the new TV adaptation is expected to arrive sometime in 2022.

Every video game movie ever made, ranked from worst to best

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Quantic Dream reportedly working on a new Star Wars video game


Quantic Dream, (developers of Fahrenheit, Heavy rain, and Detroit: become human), would develop a new Star Wars video game. This is according to French YouTuber Gautoz, and supported by sources in Kotaku.

Very few details are available, however, a separate source for Kotaku claimed that the unannounced title has been in development for about a year and a half. It is suggested that the title will move away from the heavy “quick-event” gameplay of Quantic Dreams in favor of a more action-oriented effort. They go so far as to assume that it could feature an open world, as well as some multiplayer elements.

Quantic Dream is working on a Star Wars game?

Formed in 1997, the most recent versions of Quantic Dream have been exclusive to PlayStation consoles. Heavy rain, Beyond two souls, and Detroit: become human were released as part of a three-game exclusive deal with Sony. With this agreement now concluded, Quantic Dream has ventured into the publication and development of its own titles. With the sequel to Quantic Dream not yet confirmed, chances are their Star Wars offering will be their next iteration.

These rumors follow the announcement that the beloved Knights of the Old Republic The series will return to PlayStation 5 and PC in the near future. Much like with this report, information on KOTOR’s upcoming remake is scarce, but it does suggest a willingness by Lucasfilm Games to bring Star Wars back to video game space in the widest possible way.

The formation of Lucasfilm Games and the decision not to renew EA’s exclusivity agreement means that intellectual property is open to everyone. In addition to the aforementioned titles, Massive Entertainment, which is part of the Ubisoft umbrella, has confirmed that it will be directing a Star Wars title earlier this year.

With the steam building up behind this particular report steadily, stay tuned to Dork Side of the Force for updates as they happen!

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Zynga’s Magical Match-3 mobile game Harry Potter: Puzzles & Spells celebrates its first anniversary


SAN FRANCISCO – (COMMERCIAL THREAD)–Today, Zynga Inc. (Nasdaq: ZNGA), a global leader in interactive entertainment, announced that its Magic Match-3 mobile game, Harry Potter: puzzles and spells, celebrates its first anniversary with a full week of festivities. Starting today, fans around the world are invited to join in the celebration with a seven-day list of freebies, events, raffles and new content commemorating the occasion.

Since its launch in September 2020, Harry Potter: puzzles and spells delighted fans with its authentic wizarding world puzzles and gameplay. With over 2,000 puzzle levels in the main player’s journey, the game continues to invite players together to revel in the fun and excitement of Hogwarts with new content and events. Shining a light on the journey players have taken in the game on this first anniversary, Zynga has released a new trailer showcasing the highlights of the game.

“We are incredibly proud of the accolades and the welcome we Harry Potter: puzzles and spells received, but we are even more inspired and touched by the players who have joined us on this journey, ”said Yaron Leyvand, Executive Vice President, Games at Zynga. “We are delighted to celebrate this milestone with fans and look forward to opening the next chapter of the game, together. ”

Inspired by Dudley Dursley’s most memorable birthday, starting this week, a new in-game ‘London Zoo’ themed event will invite players to collect ‘goodies’ on their game board to earn prizes. reward chests. Bringing a serpentine touch to this birthday-inspired event, players can match up next to mysterious boxes on their game board to free the python inside. Starting September 23, players can join a treasured Hogwarts lore with the in-game House Pride event, completing puzzles to earn points for their house with results tracked in a global leaderboard. From September 22 to 24, players who log into the game will receive a daily in-game birthday gift to further celebrate the occasion.

Throughout the anniversary week, visitors to the Harry Potter: puzzles and spells Twitter, Facebook and Instagram channels will be invited to post their favorite memory of the game tagged #PuzzlesAndSpellsAnniversary. Three players will be randomly chosen to win an anniversary prize package, containing in-game currency, items, bonus packs and more.

In Harry Potter: puzzles and spells, players enter a Match-3 adventure brimming with spells, humor, colors, and characters from the Harry Potter series. With the soundtrack and voiceover recordings of the original Harry Potter films, fans follow an authentic and moving account of Harry’s journey through the Wizarding World. Earning special spells and boosts as they advance, players solve Match-3 puzzles populated by Hopping Chocolate Frogs, Floating Wing Keys, Wizard-Fighting Chess Pieces, and other unexpected obstacles and items. In the spirit of camaraderie and friendly competition at Hogwarts, players can join or form clubs with other fans to socialize, collaborate on puzzle strategies, share lives, and compete for prizes at club events. exclusive.

Harry Potter: puzzles and spells is playable on iOS and Android devices around the world, as well as on Amazon Kindle and Facebook. For more information and to connect with other fans, follow us on Facebook, Instagram and Twitter, and visit the game’s website at www.harrypotterpuzzlesandspells.com.

For support items visit: https://www.dropbox.com/sh/haxo6yr1pvx8txl/AAACWl5QigRsekaDgzelwXyVa?dl=0

About Zynga

Zynga is a global leader in interactive entertainment with a mission to connect the world through games. With massive global reach in over 175 countries and regions, Zynga has a diverse portfolio of popular game franchises that have been downloaded over four billion times on mobile, including CSR race™, Empires and puzzles™, Hair challenge, Harry Potter: puzzles and spells, High heels!, Merge the Dragons!™, Merge the magic!™, Queen bee™, Cartoon explosion™, Toy explosion™, Words with friends™ and Zynga Poker™. With Chartboost, a leading mobile advertising and monetization platform, Zynga is an industry-leading next-generation platform capable of optimizing programmatic advertising and returns at scale. Founded in 2007, Zynga is headquartered in California with sites in North America, Europe and Asia. For more information visit www.zynga.com or follow Zynga on Twitter, Instagram, Facebook or the Zynga Blog.

About Warner Bros. Games

Warner Bros. Games, a division of Warner Bros. Home Entertainment, Inc., is a leading global publisher, developer, licensor and distributor of entertainment content for the interactive space across all platforms, including console, portable, mobile and PC games. for internal and third party game titles. Additional information on Warner Bros. Games are available on https://www.wbgames.com/.

About Portkey games

Portkey Games, from Warner Bros. Interactive Entertainment, is the games label dedicated to creating new Wizarding World video and mobile game experiences that place the player at the center of their own adventure, inspired by the original stories of JK Rowling. Portkey Games gives players the ability to make their own narrative choices and engage in the wizarding world to create new and unique experiences. The label was created to provide players and fans with new gaming experiences that allow them to immerse themselves in the magic of the Wizarding World in an immersive way where they can define their own Wizarding World story.

WIZARDING WORLD, HARRY POTTER Publishing rights © JK Rowling. HARRY POTTER: PUZZLES & SPELLS, PORTKEY GAMES, WIZARDING WORLD and HARRY POTTER characters, names and associated signs © and ™ Warner Bros. Entertainment Inc. ™ Zynga Inc. All rights reserved.

WB SHIELD: ™ & © Warner Bros. Entertainment Inc. (s21)

Contest rules

* No purchase necessary; will not improve the odds. 18+ US residents. 09/22/21 to 09/29/21 PT. Subject to official rules at https://zynga.social/HPM3Anniversary; see for odds, pricing details and restrictions. Void where prohibited. Sponsor: Zynga.

Forward-looking statements

This press release contains forward-looking statements relating, among other things, to game features and time-limited events and promotions in Harry Potter: puzzles and spells. Forward-looking statements often include words such as “prospect”, “planned”, “planned”, “intention”, “will”, “anticipate”, “believe”, “target”, “expect” and Statements in the strained future are generally forward-looking. The realization or success of the matters covered by these forward-looking statements involves important risks, uncertainties and assumptions. We should not place undue reliance on these forward-looking statements, which are based on information available to us as of the date hereof. We assume no obligation to update these statements. Further information about these risks, uncertainties and assumptions are or will be described in more detail in our public filings with the Securities and Exchange Commission (the “SEC”), copies of which may be obtained by visiting our Relationships website. investors at http://investor.zynga.com or the SEC website at www.sec.gov.

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After a slight delay, the Indian PC game ‘1971: Indian Naval Front’ by Neosphere Interactive and DMES will launch by the fourth quarter of 2021


December 1971 marks the year of India’s victory over Pakistan and the birth of Bangladesh (then East Pakistan). Recreating the leaves of history, Neosphere Interactive has designed its next video game 1971: Indian Naval Front. The game has been in development for some time and after a slight delay it is finally aiming to launch in the fourth quarter of 2021. and exclusive demo key codes are now available for Steam.

The game is a tactical naval combat game based on real events during the India-Pakistan War of 1971. It will be played from the point of view of the Indian Navy. According to the founder Hitesh Ramchandani,1971: Indian Naval Front allows you to relive history and experience the naval clashes between India and Pakistan. You will participate in almost all Indian Navy operations carried out during the 1971 war, including the transmission of military information through Morse codes.

According to our initial conversation about the game, he shared that in the game the player has the chance to control iconic Indian Navy ships like Vikrant, Brahmaputra, Veer, Rajput and more. In addition to controlling warships and their armaments, the player can also fly Indian Navy Air Squadron jets and helicopters which were used during the 1971 war in some missions. The game will feature 12 to 15 levels with an estimated four to five hours of playtime that will narrate the actual war scenarios that took place between November and December 1971.

Development of the game began in early 2018 for PC and they were looking forward to releasing the game during the Q4 2019 window to Q1 2020. It was at the end of 2019 that they decided to add a multiplayer version also to target the ever changing esports industry in India.

Ramchandani shared: “A multiplayer version will be released as an update shortly after the single player version is released. It will have three game modes and the gameplay is designed to have fast and engaging air and sea battles. “

The game suffered a slight delay with launch as it mentioned that working on PC multiplayer was a big challenge and that they wanted engaging and fast-paced game modes. “The addition of multiplayer had disrupted our previous schedule, but we were prepared to take that risk because we believed it would make the game more marketable nationally and internationally. Aside from the technical challenges faced due to multiplayer, we were quite behind schedule due to the ongoing pandemic that started in early 2020. The WFH was not working for us, and we desperately wanted to work on it on time. full. This was another reason for the delay, ”he added.

During the lockdown phase, they had a positive experience joining Design Media & Edutainment Solutions (DMES) as co-developer Sathish Narayanan is the founding director of DMES. “The team helped us recreate all of the artistic elements of the game, which has made the graphics more appealing now. DMES is a design institute in Pune and offers courses in animation / VFX and game design. Seven game design students and a mentor volunteered to create the game elements. It turned out to be a win-win for everyone as the students got the opportunity to work on a LIVE project and we got had a strong team to develop the strengths of the game, ”he explained.

Based on the current storyline, they have stated that the single player campaign will be released in the fourth quarter of 2021 and that the multiplayer will be released as an update next year. “We have posted a Closed Beta Demo on Steam which is available for Media / Influencers and YouTubers to try out and share constructive feedback. The game was intentionally designed to be a bit difficult for gamers as it will give a rewarding feeling / satisfying once they complete a certain mission. Being the very first PC game based on Indian war history, we expect a good response from the Indian PC gaming community, “he said.

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IKEA announces products for video game players: chairs, tables, cushions …


Swedish real estate chain IKEA has broadened its spectrum with items aimed at video game players. The term Game O player it has become not only a way to categorize lovers of interactive leisure, but also a new line of household items; from chairs to tables oriented towards certain postures and customs to neck pillows or peripheral media such as headphones.

This is what IKEA offers, although in this case its 30 products are more geared towards competitive PC gamers in conjunction with Republic of players, a subdivision of ASUS. The tables are high and wide, leaving room at the top of the tower, the microphone, the monitor, the keyboard … implement, as it is usually invented in these cases. The aim of the company, after having offered this new range of items in many countries, is to distribute them globally as of October.

IKEA is aimed at consumers of video game products

Jon Karlsson, designer IKEA, indicated in the communication sent to the media his commitment to the ergonomics and the utility of its thirty new products, to be found in IKEA warehouses in a few weeks. “We want our products to offer better ergonomics and functionality so that players can be even better at what they do without exhausting their bodies – becoming better athletes, basically”.

Use a adapted furniture at home for work tasks directly affects performance; For this reason, good lighting, a desk chair and other items that promote well-being are recommended.

“In total, the new range of games includes more than 30 products, covering both furniture – gaming desks and chairs, a dresser – as well as accessories, such as a cup holder, a mouse bungee, a pillow. for the neck, a luminous ring and many others ”.

References | IKEA; Nintendo’s life


Source of the article

Disclaimer: This article is generated from the feed and is not edited by our team.

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Cruis’n Blast review: the Fast and Furious video game we’ve always wanted


A cherry-red Corvette Stingray crosses a street race in Los Angeles, when, with little warning and a lot of noise, a hail of missiles pulverizes the freeway, obscuring the air with dust and fire. The vapor trail leads to a squadron of attack helicopters floating in front of the California sun. It’s an ambush. The Corvette swerves to escape its pursuers, but the road is congested by a trio of 18 wheels carrying huge platinum tanks full of – what else – gasoline.

Click on! A missile exits a helicopter, then heads for the nearest semi-trailer. The driver of the Stingray presses the gas, opens a box of nitrous and – defiantly physics – throws the vehicle into the air, rolling a few inches above the explosion and to safety.

Thank you for witnessing my dramatic re-creation of my first 20 seconds of an early race in Cruis’n Blast, one of the most charming and messy games released on Nintendo Switch this year.

If you’ve ever visited a small town musk bar or Holiday Inn game room, you’ve probably stumbled upon the first entry in the Cruis’n franchise, the 1994 arcade classic. Cruise to the United States. Affinity for the series plummeted with each subsequent entry, before fading into obscurity with 2001 Cruising speed. Despite the shutdown of arcade publisher Midway and the death of almost every arcade in America, the creators of Cruis’n have never let go of the accelerator. Creator of the Eugene Jarvis series (Defender, Robotron: 2084) founded Raw Thrills, a direct-named arcade game developer who has quietly been producing about one game a year since 2004. He’s responsible for familiar things, like the Big Buck Hunter series entries, and not-so-familiar things , like arcade adaptations of movies like Cars and Alien: Alliance. And in 2017, alongside sequels and marketing links, the studio managed to produce the first Cruis’n game in over a decade, Cruis’n Blast.

OK, let’s stop for a moment because you should watch me win a race before we go any further. Here’s a quick video:

As you can see, Destroy is almost identical in structure to its predecessors. The goal is to be the first to cross the finish line at the end of a straight track that weaves its way through increasingly comical settings. Besides throttle and pauses, Blast adds the ability to drift and boost to the Mario Kart. You can upgrade your car, buy nitrogen, and run over enemies, but the only real challenge is staying on the road.

Now you can play Destroy without shoveling tokens in a flashy arcade machine, thanks to a beefy port for the Nintendo Switch. The good news is that the port is cheaper than buying an arcade machine and includes new cars, modes, and tracks. The bad news: It’ll set you back $ 39.99 for a racing game with just five locations and graphics that would have looked state-of-the-art during the Clinton presidency. I completed the entire campaign and unlocked most of the vehicles on my flight from Los Angeles to Detroit with a stopover in Dallas.

Image: Raw chills via Polygon

For one thing, it’s a short time to see most of what any racing game has to offer. On the other hand, I experienced the greatest day of air travel in human history. Reader, this video game rules.

If my intro sounded like a synopsis of a setting from Fast and Furious, it’s because developer Raw Thrills produced four Fast and Furious arcade games. They clearly learned from the experience. The first half of the game plays out as an unofficial spin-off from the films, filled with nightly street races in international cities and police chases in tropical islands.

And yet, these introductory lessons are rather sober compared to the second half of the game. After my Stingray escaped LA, it led to earthquakes, under UFOs, and away from dinosaurs. By the end of the credits, I got the freedom to drive said UFOs and dinosaurs. So far I have unlocked a number of cars, trucks, and motorcycles, as well as a helicopter, flying saucer, triceratops, and unicorn.

Does a helicopter look silly as it performs a nitrous backflip while racing cars through an ice cave passed by Statue of Liberty-sized yetis? Yes! That’s the point! If this game had been produced by a small indie game maker as a love ode to a dead series, I sincerely believe we would be praising the borderline DIY visuals as bold, weird, and psychedelic. I think Raw Thrills, even with its pedigree, deserves the same benefit of the doubt, that the rough edges of the game are in some ways an intentional choice. An ambiance.

Cruis’n Blast borrows a lot from movies like the Fast and Furious franchise. But as these movies get higher budgets and more polished visual effects, their creators could learn from a game like Cruis’n Blast: Too much polish can hide all the fun.

Cruis’n Blast released on September 14 for Nintendo Switch. The game has been tested on Switch using a download code provided by Raw Thrills. Vox Media has affiliate partnerships. These do not influence editorial content, although Vox Media may earn commissions for products purchased through affiliate links. You can find more information on Polygon’s ethics policy here.

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Sega’s new RPG is a mobile game and fans aren’t happy

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Image courtesy of Sega

A new RPG from Sega has been teased, but fans have expressed disappointment that it is a mobile-only game.

Sega released a very brief teaser for its upcoming RPG ahead of its reveal at the Tokyo Game Show. The teaser, posted on Sega’s official YouTube channel, has already received quite a bit of reaction from fans. The reason? It’s a mobile game.

So far, not much has been revealed about Sega’s upcoming RPG other than that it is a joint project with Persona developer Atlus. This pairing naturally got a lot of gamers excited, not only because it’s an RPG, but also because it would be a brand new IP address. The teaser itself was quite intriguing; a beautiful score accompanies the still images in a hand drawn style. Arguably, the character designs felt pretty generic for a JRPG, which can be forgiven if a game brings something new to the table. This is probably what many fans are hoping to see from the full reveal.

The criticism that mobile games often face, and the concerns that arose in the YouTube comments section of the teaser, is that they are often heavily monetized. Mobile games are often marketed as free-to-play but gamers quickly find themselves either inundated with advertisements or limited by restrictions (timed or paid). The standard. As a result, the teaser video received a disproportionate amount of dislikes compared to the likes. One comment read “I heard it was a mobile game and I came here just to vote against the trailer just to make my dislike known.”

However, not all reactions have been negative. Some fans are happy to reserve judgment until more information is given. However, many expressed disappointment with the lack of ports. While mobile games are incredibly portable, systems aren’t the most comfortable platform to use. Gamers are waiting for a console or PC release of the next RPG.

More information on this new Sega RPG is expected to be revealed at the Tokyo Game Show on October 1.

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Electronic Arts Completes Acquisition of AT&T Mobile Game Creator Playdemic


REDWOOD CITY, CA & DALLAS – (COMMERCIAL THREAD) – Today, Electronic Arts (NASDAQ: EA), AT&T * (NYSE: T) and WarnerMedia announced the completion of EA’s acquisition of Playdemic, Ltd. by Warner Bros. Games for $ 1.4 billion in cash, subject to customary purchase price adjustments.

Playdemic is a leading mobile gaming company known for its award-winning Golf Clash game that allows players around the world to compete against each other in real time. With over 80 million downloads worldwide to date, Golf Clash is one of the leading mobile games in the US and UK.This acquisition is part of Electronic Arts’ mobile growth strategy focused on providing new interactive entertainment for its network of nearly half a billion players around the world.

“We are delighted to officially welcome the Playdemic team to Electronic Arts, adding to our growing mobile portfolio and expanding our leadership in sports,” said Andrew Wilson, CEO of Electronic Arts. “The addition of the amazing Playdemic team not only adds the strength of our mobile teams globally, it also continues our expansion and investment in UK-based talent. With Playdemic now part of Electronic Arts, we are excited to bring even more amazing and innovative mobile games to a diverse audience across the globe.

With the addition of Playdemic, Electronic Arts’ portfolio now covers over 18 top live mobile services in fast growing genres, including lifestyle, casual, sports and mid-core games. Playdemic’s successful track record in creating innovative gameplay and solid live services, combined with Electronic Arts’ leading intellectual property in sports and beyond, creates exciting growth opportunities.

“It’s an exciting day for Playdemic as we become part of the Electronic Arts family,” said Paul Gouge, Studio Director at Playdemic. “I am proud to bring the incredible talent that exists at Playdemic into the EA business, both to continue to build on the incredible success of Golf Clash and to create new games, which we believe can be even more effective at entertaining and engaging audiences in the world. ”

As mobile continues to be the world’s largest and fastest growing gaming platform, this acquisition is another step in Electronic Arts’ strategy to maintain leadership in sports and entertainment. mobile expansion. With the additions of Codemasters, Glu Mobile, Metalhead Software, and now Playdemic over the past year, EA continues to bring together talented teams, industry-leading franchises and IPs, along with innovative technology to deliver incredible experiences that connect hundreds of millions of players together. stake.

About electronic arts

Electronic Arts (NASDAQ: EA) is a global leader in digital interactive entertainment. The Company develops and delivers games, content and online services for consoles, mobile devices and personal computers connected to the Internet.

In fiscal 2021, EA reported GAAP net sales of $ 5.6 billion. Based in Redwood City, California, EA is recognized for a portfolio of high quality, critically acclaimed brands such as EA SPORTS ™ FIFA, Battlefield ™, Apex Legends ™, The Sims ™, Madden NFL, Need for Speed ​​™, Titanfall ™ and F1 ™. More information on EA is available at www.ea.com/news.

EA SPORTS, Ultimate Team, Battlefield, Need for Speed, Apex Legends, The Sims and Titanfall are trademarks of Electronic Arts Inc. John Madden, NFL, FIFA and F1 are the property of their respective owners and are used with permission. .

About Warner Bros. Games

Warner Bros. Games is a leading global publisher, developer, licensor and distributor of entertainment content for the interactive space across all platforms, including console, portable, mobile and PC games for internal and third-party game titles. . Additional information on Warner Bros. Games are available on www.warnerbrosgames.com.

* About AT&T

AT&T Inc. (NYSE: T) is a diverse global leader in telecommunications, media and entertainment, and technology. Consumers and businesses have over 225 million monthly subscriptions to our services. AT&T Communications provides mobile and broadband entertainment and communications experiences to more than 100 million US consumers. In addition, it offers highly secure broadband connectivity and smart solutions to nearly 3 million business customers. WarnerMedia is a leading media and entertainment company that creates and distributes premium and popular content to global audiences through its consumer brands including: HBO, HBO Max, Warner Bros., TNT, TBS, truTV, CNN, DC Entertainment, New Line, Cartoon Network, Adult Swim, and Turner Classic Movies. Xandr, now part of WarnerMedia, provides marketers with innovative and consumer-relevant advertising solutions around premium video content and digital advertising through its platform. AT&T Latin America provides pay television services in 10 countries and territories in Latin America and the Caribbean and wireless services to consumers and businesses in Mexico.

AT&T products and services are provided or offered by subsidiaries and affiliates of AT&T Inc. under the AT&T brand, not by AT&T Inc. Additional information is available at about.att.com. © 2021 AT&T Intellectual property. All rights reserved. AT&T, the Globe logo, and other marks are intellectual property trademarks and service marks of AT&T and / or AT&T affiliates. All other trademarks contained in this document are the property of their respective owners.

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