Specifically on PC, the patch improves performance in DX12, also with ray tracing, and makes ray tracing available to gamers on the Windows Store. Here’s Digital Foundry’s video breakdown for The Ascent, tested on all Xbox – and PC consoles.
This last change is significant – after the release of The Ascent, gamers quickly discovered that the PC version lacked DLSS and ray tracing on Game Pass but not on Steam. Sticking to co-op, there is a fix for local co-op where player one and player two have controller focus issues on certain menus.
Across all platforms, the patch fixes many instances of one-off crashes, both solo and co-op. However, Neon Giant acknowledged that there were still other accident cases, which he was working to address. “Many other crash fixes were made to improve the stability of local and online co-op,” the patch notes continue, “including fixes when disconnecting controllers, issues when 3 players start a new game and fixes when internet connection becomes unstable.
The patch also mentions improved loading of NPCs on PC and the addition of a CPU performance mode for low-end PCs. The Ascent doesn’t support ray tracing on Xbox Series X or S – it’s a PC-only feature.
There’s a lot more to the update – the patch notes are worth checking out if you’ve played the game or waited until it improves. Meanwhile, also on all platforms, the hotfix addresses backup progress issues, including adding a new system to work around situations where backup files might get corrupted.
Neon Giant is a 12-person independent developer based in Uppsala, Sweden. Digital Foundry took a look at The Ascent last week. Despite technical issues, it looks like The Ascent is a success. Publisher Curve Digital said it had its biggest revenue on opening weekend, generating more than $ 5million (£ 3.6million) since The Ascent launched. “Our team continues to work hard to improve the game and we are very grateful for all the support and feedback from our players,” said Neon Giant.
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- Title: Ascent’s First Big Patch Tackles PC Game Pass Ray Tracing, Co-op Issues, and More
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