Another dependency: For being such a simple concept, the Wordle game has certainly generated a lot of headlines. From intellectual property theft to corporate takeover, the puzzle has run the gamut of news cycles and developed a cult following. It has also spawned many imitators and variants, the latest of which appears to be from DC’s Htrae (aka Bizarro World).
Antiwordle is the exact opposite of Wordle. Instead of having six tries to guess the word, Antiwordle gives you unlimited tries not to guess the word. It’s harder than it looks.
The game has a hint method similar to Wordle. Red squares mean the letter is in the correct place, and all other guesses must have that letter in place. Yellow means the letter is in the word but in the wrong position, and subsequent attempts must have that letter somewhere in the guess. Gray means it’s not in the word and you can’t use it in further tries.
The game continues as long as you can keep typing words without hitting the target. This is not an easy task due to letter restrictions and because your mind naturally wants to guess the word. It almost forces you to retrain the way you think about playing. It has a hard mode, but the vanilla version is hard enough for me.
Like Wordle, there is only one puzzle per day. I only found out today (thanks, Kotaku) and lost with a score of 5 guesses. I know I can do better, so now I have another daily habit.
I imagine when Josh Wardle created Wordle out of boredom during the pandemic shutdowns, he had no idea he would get nearly as much attention as he did. It got tons of attention on social media and generated no less than 77 imitators, including Antiwordle. More surprising than that was the NY Times takeover of the game. As it goes, I’m sure this won’t be the last we’ll hear about the crazy brain teaser all the rage.