I admit that if The Lego Builder’s Journey wasn’t a surprising combination of a low-key puzzle game and modern graphics settings, I may have overlooked it. Yeah, that’s a ray tracing joke, you’re welcome. But I was surprised that a Lego game took the time to wrap itself in the RTX goop, so when it appeared in the Steam release section, I grabbed it.
The game is all about picking and placing the remarkably detailed and clickable blocks around small dioramas. You might be completing a broken building or gently encouraging a minifigure to walk through a torrent of raging boulders. There is nothing that I have encountered that makes me think I should look for a guide, but I enjoyed the relaxing atmosphere they created block by block.
With each setting to the max, the bricks here look nicer than in the real world. Small levels are full of detail and I found myself wishing there was a way to explore them up close. As far as I know, there’s no way to zoom in on the action while the trailer is showing. Everything I pushed on the keyboard caused random blocks to be selected. Other than that, the controls are a bit too compact. You seem to be doing almost everything with the left mouse button, which means a lot of accidental drops or blocked movements when you don’t want to.
It’s very likely that you can complete the game in one sitting, so for £ 16 / $ 20 it’s not the best value proposition in the world, but it shines in other ways. It is out now.