Metro Exodus: Enhanced Edition is the first major PC game to add full support for the PS5 DualSense controller.
Developer 4A added DualSense support via an update released on Friday. As shown in the video below, the PC version now uses the unique features of the PS5 controller such as its adaptive triggers and haptic feedback. Currently, it looks like the features only work in wired mode.
The DualSense Controller has been usable on PC since its launch, but this is the first time that a major game has made full use of its functionality on the platform.
The PlayStation 5 version of Metro Exodus: Enhanced Edition isn’t set to release until June 18, so the PC update is the first time gamers can experience the game with haptic and adaptive triggers.
PlayStation recently declared its commitment to ramping up production on PC. In a company report released last summer, Sony first said it would consider bringing more PlayStation exclusives to PC, following the release of Horizon Zero Dawn on the platform.
Earlier this year, the president of SIE confirmed that PlayStation will bring “a whole roster” of games to PC, starting with a Days Gone port released this month. Currently, Horizon Zero Dawn, Predator: Hunting Grounds, and Helldivers are the only other PlayStation PC titles available for purchase on Steam.
Speaking to GQ, SIE boss Jim Ryan said the opportunity to bring PlayStation’s IP addresses to a wider audience, along with an easier porting process, meant making more games for them. PC was now “a fairly straightforward decision” for the company.
When asked why SIE is now embracing the PC, when before it was hesitant to bring its games to the platform, Ryan said, “I think some things have changed.
“We are now in early 2021 with our development studios and the games they make in better shape than they’ve ever been before. Particularly from the second half of the PS4 cycle, our studios have made some really good games.
“There is an opportunity to expose these great games to a wider audience and to recognize the economics of game development, which are not always straightforward. The cost of making games increases with each cycle as the caliber of IP has improved.
“In addition, our ease of making it available to non-console owners has increased. So it’s a pretty straightforward decision for us to make.