Pc game

PC game developers still have to pay Microsoft 12% of revenue, but it’s the best in the market

Source: Daniel Rubino / Windows Central

When Microsoft announced Windows 11, it announced a new revenue model for app developers. As of July 28, 2021, if an app in the Microsoft Store uses a third-party commerce system, such as Adobe Creative Cloud does, its developer can keep 100% of its revenue. It’s a big change for Microsoft, but it doesn’t apply to games.

Developers of games with titles in the Microsoft Store will still have to give Microsoft a 12% reduction in revenue. Microsoft lowered this reduction from 30% to 12% last summer in an effort to bring it into line with the Epic Games Store. 12% is significantly less than 30%, but of course, it’s also a lot more than the 0% that some app developers will have to share.

VPN offers: lifetime license for $ 16, monthly plans for $ 1 and more

This information is not surprising. The gaming industry has a different revenue model than the apps industry. Microsoft’s blog posts and other documents also make it clear that the option to keep 100% of revenue does not include PC games.

Microsoft’s 12% reduction in PC games is tied at industry low with the Epic Games Store. It’s also much lower than what Google and Apple take, which is typically 30%.

Just because it’s not surprising doesn’t mean everyone is happy with the news. Epic Games CEO and Founder Tim Sweeney positively tweeted Microsoft’s move. This tweet may have been sent before Sweeney realized it didn’t apply to PC games. Replies to Sweeney’s tweet were largely negative and highlighted the fact that the change does not apply to PC games.

It’s hard to believe that Sweeney could be so upset that Microsoft is getting the same 12% discount as Epic Games, but we’ll have to wait and see the CEO’s follow-up tweets.



Source link