Squingle is a psychedelic indie puzzle game available now for PC VR and Quest. It’s also the perfect example of a game that probably wouldn’t be allowed in Quest’s “curated” main store, as it’s difficult to understand at a glance, despite being brilliantly creative and highly. Optimized to run at 120Hz on Quest 2. Fortunately, thanks to App Lab, you can get your hands on the game whether or not it fits Oculus’ vision or not.
To put it simply, the purpose of Squingle is to guide a pair of spinning balls through a pipe. Sounds easy enough, right? Well, like any good puzzle game, Squinle starts out fairly simple but introduces more difficult concepts as you go, like a button that reverses the rotation of the balls or one that changes the axis of the rotation. What about the pipe? It’s actually a bit more like a cosmic gut that ripples with twists, bends, and parallel tunnels.
Squingle is one of those games that you can watch without quite understanding what you are actually seeing. But once you get your hands on the game, it all becomes clear: it’s a smart, trippy, and fun puzzle game that plays on the space forces of virtual reality.
Overall, Squingle is a small but fun and unique title with great technical merit. But this is precisely the kind of game that would likely struggle to access Quest’s main store due to Oculus curation.
Thankfully, Oculus App Lab is finally giving developers an official backdoor on the headset, which means games like Squigle at least have a way to prove their worth to customers. With any luck, maybe a look at the cold, hard data will show Oculus that this obtuse-looking game is, in fact, a gem. And maybe, just maybe, it’ll give Squingle a real chance to make the jump to Quest’s main store.
Summary of the news:
- Squingle is a fantastically inventive virtual reality puzzle game for Quest and PC VR
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