Mobile game

Tetragon shows why not all good mobile games work on consoles

In Tetragon: Unknown planes, a mobile game released in 2019 that combines classic 2D puzzle style with a heartfelt storyline, you play as Lucios, a man who uses the power of Tetragem to move platforms and create a path to his son. You’ll bend gravity and change your surroundings while enjoying a relaxing soundtrack and calming imagery. Now Quadrilateral is back on more platforms, the only real change being its short name. The expansion of the puzzle game to PC and console platforms seemed like an understandable response given the success of the game. Unfortunately, this is further proof that not all games work on all platforms, especially when ‘it’s about porting a mobile game to consoles.

As a unique version of your standard puzzle game, Tetragon: Unknown planes stood out on mobile platforms. It was nominated for Best Mobile Game at the 2019 International Mobile Game Awards, among other accolades and nominations. When I started to play Quadrilateral on my PlayStation 5 earlier this month, I was aware of the accolades it had received as a mobile game. That’s why I was disappointed with my game.

Quadrilateral is a good example of a game that should have stayed on the platform it was designed for. While the story and visuals remain the same and are worth praising, the controls themselves don’t translate to a console properly. The change in gravity is difficult to control, causing Lucios to accidentally fall if you don’t properly hold the triggers, and there are times when the controls just don’t work. While these were issues that can eventually be fixed, they were the ones that broke my gaming experience.

On the PlayStation, playback constantly changes from the big screen to 4: 3. It’s widescreen for cutscenes, then goes 4: 3 for gameplay, with the controls listed on the sides of the screen. These controls work well on the screen for the mobile version of Quadrilateral, but does not make sense to include in the console version. It’s something that should have been tweaked slightly for the console version, and its presence makes the game feel like the game wasn’t really optimized for its new platform.

What did Tetragon: Unknown planes standing out on mobile devices was the fact that he created a kind of niche for himself. It was simple, relaxing, and provided an entertaining story, all in the palm of your hand. Deciding which platform is suitable for each game seems like an extremely difficult task for developers, as you have to take into account factors such as design, quality, and profit. Although mobile games may be easier to develop, and there are many more mobile phone users than console owners, the small screen does not properly support all genres and the market for mobile games is extremely oversaturated. Console games also have their advantages and disadvantages, with more advanced technology than mobile and a large and passionate audience. Technology, however, can be a double-edged sword; High-end console or PC games require huge teams and large sums of money to create. It can also be difficult for smaller titles to find an audience on consoles, which have a high turnover of AAA titles that attract the vast majority of attention and sales. The Quadrilateral The console version is not only eclipsed by AAA titles, but other smaller titles designed specifically for the platform as well.

Considering the downsides of developing a mobile game, I find it extremely impressive when a title succeeds in a unique and entertaining way on the platform. As consoles dominate the discourse within the gaming community and the mobile market is dominated by generic retreads and deceptive advertisements, it’s heartening to know that there is still room in mobile gaming for more. original and creative games. However, not all titles released on mobile will work on consoles, Quadrilateral would have been better suited to stay on mobile. When a game scales well for the platform it’s published on, it benefits both players and developers, allowing the community to appreciate it for what it was meant to be.



Katherine Long is an intern at Paste and a rising senior at American University. She loves hyperpop, rollerblading and video games and can complete Sudoku in 43 seconds.


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