PARIS, February 8 — Among video game publishers, a new concept in vogue is exciting players in the industry, that of play-to-earn, where players play to earn money.
Video games would no longer be a simple hobby, but a regularly profitable business thanks to a link between gaming and cryptocurrency. While that may sound appealing, players aren’t taking on these challenges in droves just yet.
Video game publishers trying to put you to work? Well, either way, they want you to make money (but don’t worry, they’re here to make money too)! How? ‘Or’ What? Simply by playing.
No more playing just to acquire in-game gear or gain experience so you can take on increasingly stronger opponents.
No, the goal here is to collect unique blockchain-certified in-game digital items and facilitate player-to-player sales.
Ubisoft recently made a surprising announcement with the creation of its Quartz platform where it is possible to acquire NFTs directly from the video game Ghost Recon breakpoint.
Konami, EA Sports, Square Enix, and Sky Mavis have all introduced video games where you can earn money in the past few months. But players are grumbling, and it doesn’t seem to be stopping anytime soon.
Make a hobby profitable
Apart from the possibility of earning a little money, in terms of gaming experience, there is absolutely nothing new. Which is frustrating for any gamer. For buyers of digital objects, the advantage is to be able to make a profit on resale and to “value” your time.
Except that gamers don’t see it that way and don’t necessarily want to participate in these speculative assets and everything that surrounds them.
In any case, this is what seems to be happening in Europe, since in some countries similar systems have already been used in various games.
Some examples come from countries like Venezuela and gambling Runescape.
A few years ago, after the economic crisis that the country was going through, a group of Venezuelan players had allowed themselves to keep at all costs a place where one could obtain gold in the video game for several months.
Eight million coins were exchanged for one dollar, while the average salary in the country had fallen to 3.6 dollars per month.
The gold cultivation deal in this video game has become widely known in the country. In India, the principle was almost the same, but with the game World of Warcraft.
If play-to-earn is not necessarily accepted in the West, it could be quite different in certain countries where individuals are struggling against poverty or hyperinflation.
For now, only PC and console games seem to be able to take advantage of this new approach.
The Apple and Android app stores do not offer any game apps to win, although they may be integrated into these systems in due course.
In any case, until no established video game juggernaut starts playing to win, it seems hard to see this concept becoming popular in the mainstream. — Studio ETX