Pc game

Whenever Drizzt Do’Urden has appeared in a PC game

Drizzt Do’Urden was designed as the archetype of the Western hero: John Wayne with pirate swords. He was a drow who turned his back on the systematically cruel society he was born into, and instead chose to fight for his chosen family of dwarves and humans on the surface. To this day, three decades after Drizzt was first written in RA Salvatore’s novels, there is no one in Faerûn who has not had a brother, niece, or first cousin saved by the Hunter. Yet they will never truly accept him – even though he repels the wilderness, Drizzt cannot belong to any city or metropolis, finding his home only on the road.

Don’t feel too bad about it: Ironically, in our world, Drizzt has grown into an extremely popular character, the D&D Ball King. As a result, despite his status as a legendary alien, he still appears for cameos in PC games, as a British celebrity constantly dining at The Ivy while complaining about the paparazzi. Imagine Geralt, if he reluctantly did autographs.

Will Double-D play in Baldur’s Gate III? Don’t bet against it. In the meantime, let’s collect his many appearances to date. Welcome, my friends, to the Drizzt lizzt.

Menzoberranzan (1994)

Menzoberranzan

(Image credit: Strategic simulations)

It might sound like a blood-based pizza recipe, but Menzoberranzan is actually the famous drow city-state Drizzt grew up in. After being featured in the wildly popular Dark Elves trilogy of novels, the place has become a staple of the Forgotten Realms, resulting in an advanced Dungeons & Dragons (I miss you, 90s) computer product of the same name.

Drizzt is first seen in this dungeon mech leaping off a high ledge to chop up an unlucky giant – a gaudy audition that immediately earns him a place in your party. His over two million starting XP doesn’t hurt either, dragging new players through the game’s early fights before, in a signature style, which he moves on. You can only thank him for his (fan) service.

Baldur’s Door (1998)

Ten gnolls, one drow, the latter asking for your help in fending off the monsters. This is the situation you encounter in the woods, even though I have made it sound unnecessarily rude. There’s just something about Drizzt’s seriousness that invites teasing.

Notice that he is not as vulgar here as in Menzoberranzan. This time he’s comically haughty, and a little quicker in frustration. “Pick your side quickly,” he growls, “for I need to know whether to hold out my hand or my blade.”

Get those hands pricked, and the blades are yours. Yes: Bioware lives up to its reputation of choice by allowing you to kill Drizzt. If you think you are tough enough.

Baldur’s Gate II: Shadows of Amn (2000)

How is it for the choice and the consequence? If you take out the hero of the Ten Cities, he will survive his injuries, collect his weapons, and finally come for you a whole match later. Drizzt isn’t necessarily looking for blood, but rather an explanation for your actions, whether it’s racism, psychopathy, or a penchant for double scimitars with +3 slashing damage. Of course, you can always murder him again, definitely this time. Always confirm your victories, that’s the moral lesson here.

In another twist, if you build an elf named Drizzt in character creation and then make a name for yourself as a villain, Drizzt will defend against damage to his reputation by causing you as much physical damage as possible. Even a Reformed follower of Llolth will seek revenge on his ego.

Demonic Stone (2004)

Drizzt, brandishing his swords.

(Image credit: Atari)

The PC missed Drizzt’s appearances in the original Dark Alliance games, but instead got that top hack ‘n’ slash, from the makers of The Two Towers on PS2. RA Salvatore was heavily involved, and you can tell, by the way the plot scribbles in the margins of his novels at the time.

As in Shadows of Amn, Drizzt walks up to Demon Stone with his entourage at Mithrill Hall, namely Thibbledorf Pwent, the risk-loving dwarf with a spiked helmet who likes to fall on his enemies and squirm like a stranded fish, the shredding with his armor. But amid the bloodshed, Drizzt still spares a moment to promote multi-species friendship. Aww. Troll net, do you like it?

Neverwinter: Underdark (2015)

Poor Drizzt very specifically left Outland – as in, he didn’t want to be there – but video game developers have since been determined to push him back. He was once again persuaded down for this expansion, which saw RA Salvatore briefly employed as a guest quest writer. The author is nothing if not accommodating, always finding a way to bend the Do’Urden saga to fit the whims of D & D’s multimedia launch schedules.

Face some pretty woolly MMO fights, and you’ll also meet Drizzt’s best dwarf companion, Bruenor Battlehammer, who sports a non-engaging British accent more abominable and cursed than anything in the Demonic Army to which they face.

Inactive Champions of Forgotten Realms (2017)

Drizzt, as the champion of slow motion cartoons.

(Image credit: Codename Entertainment)

If you think Drizzt and Minsc’s encounter at Neverwinter sounds like fan fiction, wait until you see Idle Champions, a clicker game that happily engages in showdowns of Faerûn’s favorites through time and time. actual podcast playback. This particular Drizzt comes in three different skins, like Hannibal Lecter infiltrating a Hitman level, and deals 400% damage when walking in formation with his friends. But isn’t that true for all of us?

Idle Champions also claims Drizzt is an “enigma,” which is a stretch for a character who has dotted 36 books of personal essay on his feelings and ethics. It’s a little late to start being David Bowie now, mate.

Black Alliance (2021)

Drizzt poses for the action.

(Image credit: Wizards of the Coast)

Finally, after more appearances in video games than Sam Fisher, Drizzt lands a leading role. While Dark Alliance shares a name with the console action RPGs of yore, it’s more of a spiritual sequel to Demon Stone, fitting into a new hack ‘n’ slash story between the first two. novels by Drizzt.

In a way, it’s weird to finally take on the role of D&D de facto mascot, like waking up to find yourself in the white, bumpy body of the Michelin man. But you cannot deny the sweet, sweet satisfaction of spinning these scimitars. No one is coming to pick them up this time.


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